What is the Glendon Digital Media Lab (GDML)?

The Glendon Digital Media Lab is a technological and pedagogical resource with components available at three locations on the Glendon Campus of York University:

  • The reserve desk of Frost library has the cameras, tripods, recorders, microphones and other accessories (list of equipment)
  • The computer lab in York Hall 144 has 12 Mac’s and high-performance PC’s equipped with the entire Adobe Creative Suite and other editing software such as Camtasia Studio.
  • Still a dream but soon a reality: a recording studio. More details will be announced as soon as they are available.

The GDML supports experiential educational projects in Glendon courses and extracurricular projects for student members of the Glendon Digital Media Club by providing access to technological equipment.

It encourages self-learning about digital media tools and digital storytelling by providing a library of video and textual resources on the GDML web page (consult the tutorial section, the videos under the description of each equipment kits, and digital storytelling section). A series of in-person workshops are also offered during the academic year. The Glendon Digital Media Club provides peer-mentoring.

The mission of the Glendon Digital Media Lab

In 2017, Mark Jurdjevic (History), Audrey Pyée (History) and Philippe Theophanidis (Communications) won a grant from York University’s Academic Innovation Fund Grant cat. 1 to build a campus-wide digital media lab for Glendon College’s students and faculty. The goal of the Glendon Digital Media Lab (GDML) provides a range of media hardware and software, as well as services for course-specific initiatives. Jurdjevic, Pyée, and Theophanidis wanted to offer students and faculty access to professional media hardware and software and direct, hands-on experience in digital production. Digital technologies and media literacy have become a crucial component of all career scenarios. Media literacy has not only become increasingly essential as a pedagogical tool but is also a skill that is in high demand by employers. Educators need flexible digital equipment to integrate a variety of media-related experiential education across a range of courses. The limited but versatile equipment GDML requires targets precisely this requirement. It creates the opportunity for a variety of experiential integration: from virtual field trips to video interviews, podcast creation, website design and management, audiovisual translation, 3D environment design, telecollaboration, digital storytelling and edition, visual identity creation and more. By providing faculty members and students with opportunities for on-campus digital learning experiences, the objective of GDML is to enhance Glendon’s position as a leader in experiential education.